Revision:
code:
<div class="frame1">
<canvas>
</canvas>
</div>
<style>
.frame1 * {margin: 0; padding: 0}
.frame1 {background: #000; width: 35vw; height: 30vw;}
canvas {display: block;}
</style>
<script>
var canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d');
canvas.width = window.innerWidth/3;
canvas.height = window.innerHeight/3;
var letters = 'ABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRS
TUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZA
BCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZ';
letters = letters.split('');
var fontSize = 10, columns = canvas.width / fontSize;
// Setting up the drops
var drops = [];
for (var i = 0; i < columns; i++) {
drops[i] = 1;
}
function draw() {
ctx.fillStyle = 'rgba(0, 0, 0, .1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (var i = 0; i < drops.length; i++) {
var text = letters[Math.floor(Math.random() * letters.length)];
ctx.fillStyle = '#0f0';
ctx.fillText(text, i * fontSize, drops[i] * fontSize);
drops[i]++;
if (drops[i] * fontSize > canvas.height && Math.random() > .95) {
drops[i] = 0;
}
}
}
// Loop the animation
setInterval(draw, 33);
</script>